21st Century Information Technologies Memo

MEMO – Final

To: Professor Steven Schneider and Ryan Lizardi
From: Azra Kadic
Date: April 23, 2017
Re: Module 5 21st Century Information Technologies

Audience
The intended audience for this project are students in the Communications, Design or Technology majors. This design project comes from a course that is specifically outlined to teach them about the evolution of technology while evaluating the different theories used in the field, at the same time.

Platform
For the 21st Century Information Technologies era, I decided to combine InDesign and Prezi.  InDesign is a program that allows users to design digital or print materials that can be printed or published to the web. Prezi is a presentation software that makes presenting information more user interactive. I created two different websites using InDesign to represent the earlier version of websites and the newer version of websites. Then, I transferred the two over to Prezi, where I inputted information about the old and new generations and how they used the 21st century information technologies.

Prezi Link

WordPress Link

Message
For this module, I wanted to focus on the differences between the old generation and the new generation in relation to digital media. The old generation is often referred to as the users of print media. For them, the digital world is completely different than what they are used to and its’ uses do not seem necessary to them in an everyday life. However, the digital world is inevitable, is spreading quick and pretty soon, everything will be on the Internet. While it may be new to the new generation as well, they seem to be interested in it a lot more as it fulfills certain needs and desires that are different from those of the old generation.

Uses and Gratifications Theory

The project will include the different needs digital media fulfills between the old generation and the new generation. The old generation mainly uses digital media to carry out needs of  everyday responsibility and security simply because there is no other way to get things done in the digital world. However, the new generation uses it for socializing, gaining knowledge or skill and a virtual escape from the real world.

Design Considerations
I initially considered using Weebly or Adobe Muse, which are platforms that allow the user to edit and publish websites to the Internet. I wanted to use one or both of these platforms in hopes to increase my website design skills and my familiarity with the techniques that the programs have to offer. I contemplated creating two websites to show the differences between the earlier versions and the newer versions of website design. However, while I was watching videos and exploring these two programs, I decided to design the websites that I had in mind in InDesign and then make them user interactive by transferring them into Prezi. This way, the user is able to see the two websites side by side to really see the differences while being able to click through and get more information on the topic.

I thought about creating one website with two different sections that would represent the older versions versus the newer version of websites. In the end, I ended up designing the earlier version with all text and no images or icons which also symbolizes the fact that the older generation needs to be able to read the text to understand faster. The newer website is more simple because the newer generation is able to recognize images and icons faster because they are introduced to digital media at a younger age and they learn about it faster than the older generation.

Design Challenges
The biggest design challenge I would say I had at the beginning was deciding whether I wanted to create two different websites, which platform to use and how to lay out the information in the right way. With the two websites together in Prezi, I believe it is much easier for the user to make comparisons between the old and new versions, old and new generations and the differences between the uses of each. The presentation is also set up in a chronological way to make learning easier. 

Sources:

 


MEMO – Proposal

To: Professor Steven Schneider and Ryan Lizardi
From: Azra Kadic
Date: April 12, 2017
Re: Module 5 21st Century Information Technologies

Audience
The intended audience for this project are students in the Communications, Design or Technology majors. This design project comes from a course that is specifically outlined to teach them about the evolution of technology while evaluating the different theories used in the field, at the same time.

Platform
For the 21st Century Information Technologies era, I will be creating a website using Adobe Muse or Weebly. Both of these are platforms that allow the user to edit and publish websites to the Internet. I decided to use one of these platforms in hopes to increase my website design skills and my familiarity with the techniques that the programs have to offer. With this design project, I plan to include an informative section of the digital media world with different sections of how the old generation and the new generation uses it. It will either contain two larger sections of their differences or will be split up into smaller categories that contain information on the different uses of that specific media.

Message
For this module, I wanted to focus on the differences between the old generation and the new generation in relation to digital media. The old generation is often referred to as the users of print media. For them, the digital world is completely different than what they are used to and its’ uses do not seem necessary to them in an everyday life. However, the digital world is inevitable, is spreading quick and pretty soon, everything will be on the Internet. While it may be new to the new generation as well, they seem to be interested in it a lot more as it fulfills certain needs and desires that are different from those of the old generation.

Uses and Gratifications Theory
The project will include the different needs digital media fulfills between the old generation and the new generation. The old generation mainly uses digital media to carry out needs of  everyday responsibility and security simply because there is no other way to get things done in the digital world. However, the new generation uses it for socializing, gaining knowledge or skill and a virtual escape from the real world.

Sources:

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